DECKAGOTCHI · M0 PLAYTEST
Ember’s Tower
HOME
EMBER
30 / 30
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Set Ember’s deck, then send her up the tower.
EQUIPPED DECK · AUTO PRIORITY
Ember’s learned instincts
On floors 1–2 Ember fights on her own. Each turn she has 3 energy. She looks down this list from the top and plays the first card whose rule is true and that she can afford, then looks again — until the energy runs out. Reorder the list to change how she fights.
Floor 1 · Briar Beetle
Ember is fighting automatically. Watch what she chooses and why.
Floor 3 · Cinder Warden
Now you pilot the same four cards. The Warden shows its next move before you commit. Spend up to 3 energy per turn, then end the turn.
ENERGY 3 / 3