DECKAGOTCHI · M0 PLAYTEST
Ember’s Tower
HOME
EMBER
30 / 30
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Set Ember’s deck, then send her up the tower.
EQUIPPED DECK · AUTO PRIORITY
Ember’s learned instincts
On floors 1–2 Ember fights on her own. Each turn she has 3 energy. She checks her cards in priority order — the number on each card — and plays the first one whose Auto rule is true and that she can afford, then checks again until the energy runs out. Use ▲▼ to change the order.
Floor 1 · Briar Beetle
Ember is fighting automatically. Watch what she chooses and why.
Floor 3 · Cinder Warden
Now you pilot the same four cards. The Warden shows its next move before you commit. Each card shows what it does to the Warden right now. Spend up to 3 energy per turn, then end the turn.
CINDER WARDEN
52
HP left
ENERGY 3/3